The tables accumulated non-vital 15-inch hits differently for older and newer battleships, so many hits could erode fighting power before a ship was treated as destroyed. They also included the Lewis gun and 3-inch anti-aircraft weapons then in service and pointed toward the imminent move to the 4-inch high-angle gun. Torpedo allowances began from official outfit figures, even though destroyers might carry extra weapons in wartime. After deciding the number of hits, an umpire imposed either a speed reduction or a loss of fighting efficiency. The penalties had different operational effects: speed loss constrained formation maneuver, while reduced fighting efficiency cut combat power in the next engagement. The model treated damage as an operational problem rather than simple hull survival.
Notable Point ยท 17:11-19:34
Cumulative damage and speed loss changed how a fleet could fight
Non-vital hits, early anti-aircraft weapons, torpedo outfits, and separate speed and fighting-efficiency penalties made damage operational rather than binary.