Counter-flooding is suggested as a way to reduce the ship's list enough for it to resume targeting. That plausible damage-control measure is then contrasted with the game's much more generous survivability after two turrets appear to have been blown off. In a real capital ship, such violent turret losses would make continued survival highly unlikely rather than merely reduce firepower. The watch point separates a genuine method for restoring stability from a simulation outcome that lets a catastrophically damaged vessel fight on.
Notable Point · 1:11:59-1:13:10
Counter-flooding, turret loss, and battle damage
A badly damaged ship that remains combat-capable in the simulation prompts a reality check on counter-flooding and catastrophic turret damage.