Finding an enemy contact does not immediately provide enough information to plan the game's carrier strike. A separate identification mission must establish what the force contains. Its report becomes available when the aircraft reaches communications range, allowing the players to choose their attack. They must then launch the strike before returning reconnaissance aircraft need the deck for recovery. Reconnaissance reports and flight-deck timing therefore constrain the same attack.
Notable Point · 54:42-58:06
From a reported contact to a carrier strike
The scenario links contact identification and scout reports to the need to launch a strike before returning aircraft require recovery.