Notable Point · 18:23-24:59

Balancing transport capacity, research, training, and fleet readiness

The campaign budget prioritizes transport capacity, technology, and crew training while rushing light cruisers to create presence before a war begins.

Notes

The campaign maximizes transport capacity because the game ties it to economic growth, then gives research and crew training the same priority. The immediate research choices, boilers, cruiser design, and rangefinders, are intended to make early hulls more usable rather than advance every technology evenly. The fleet already has a battleship core but lacks enough lighter ships to avoid appearing weak and sustain presence across several stations. The plan therefore treats economic investment, technical development, trained crews, and deployable hull numbers as parts of readiness. The numerical effects are game rules. Within that abstraction, global naval power still depends on money, training, technology, and ships in commission.