Notable Point · 29:41-30:09

Royal Navy ships had to make their specified speed

A game-imposed half-knot construction penalty prompts a contrast with Royal Navy practice: ships were expected to make their specified speed or return to the yard.

Notes

The UAD design falls half a knot short of its intended 24 knots because the game assigns a construction penalty. That rule creates a useful contrast with historical acceptance practice. A completed Royal Navy warship was expected to achieve its specified speed, or the yard had to correct the shortfall. The aside turns a gameplay limitation into a concise lesson about performance requirements and shipbuilder accountability.