The presence of several ASW cruisers immediately changes the submarine's prospects. An undersea attacker cannot be judged apart from the screen around its target, since ships equipped for anti-submarine work can turn the hunter into the exposed vessel. The campaign contact is game state rather than a historical action. Its narrower point is that submarine strength on paper means little without considering the defences it must penetrate.
Notable Point · 13:27-13:43
ASW cruisers as a submarine screen
A submarine contact is judged unlikely to survive because several anti-submarine cruisers are screening the target area.