The simulated opponent becomes an armoured box with 11-inch guns because the design still has roughly a thousand tons to allocate. Adding protection to the hull, stern, and superstructure makes it much more heavily armoured than its historical counterpart. Torpedo equipment and bulkheads also consume weight, while the desired speed remains about 26.5 knots. Increasing one feature changes the weight available for the others, although the exact figures belong to the game model rather than a historical design study.
Notable Point · 4:13-6:14
Armour, weight, and speed pull against one another
Building the opposing battlecruiser exposes how extra armour, torpedo equipment, machinery, and speed compete for the same displacement.