As the last ships are damaged, the test exposes the difference between tactical superiority and sustainable combat power. The large ship can defeat a full squadron, but the volume of fire required makes a second squadron a different problem. Secondary weapons help finish damaged ships, yet they also burn through their own specialised ammunition. Armour, speed, and gun performance all matter, but stored shells ultimately limit how long one capital ship can dominate a fleet action.
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Magazine depth sets the practical limit
The 1905 experiment concludes that the ship can defeat one battle squadron but lacks ammunition for two.