The game announces that Carthage did not seek war and is preparing to defend itself, even though the player initiated the attack. The contradiction is called out immediately. The faction's rhetoric recasts aggression as reluctant self-defense without changing what occurred on the campaign map. Hearing the speech beside that correction makes the propaganda technique unusually easy to see.
Notable Point · 51:39-52:10
When an attacking army calls itself the defender
The battle speech claims that peaceful Carthage is defending itself even though the campaign map shows that the player initiated the attack.