Computer games can expose assumptions embedded in imagined future wars. They do not provide realistic predictions or complete models of institutions and collective action. Games are usually built around individual agency and playability, which limits what they can say about large organizations and societies. Their rules must still make enough internal sense for players to understand the consequences of choices within the scenario. They can therefore reveal how designers and players imagine future conflict without being mistaken for forecasts.
Notable Point · 26:21-31:00
What strategy games can and cannot show
Strategy games can reveal how people imagine future conflict, but their internal logic is not a forecast of the real world.