The game caps the development of Britons and other so-called tribal powers at a relatively low settlement level. The commentary objects that societies dismissed by Mediterranean observers as lesser peoples could sustain more substantial organization and capacity. A convenient progression system can therefore reproduce ancient cultural prejudice as an apparently objective limit. The criticism warns against reading the game's settlement tiers as a reliable hierarchy of historical societies.
Notable Point · 1:18:15-1:18:43
The game's tribal development ceiling distorts ancient societies
The faction system prompts a warning that peoples labelled as tribes could possess more organizational capacity than the game's settlement tiers allow.