Does the game have a big learning curve?
Short answerNot especially. Familiarity can create false confidence when older French ships with poor torpedoes make the player forget that newer torpedoes can still be dangerous.
NotesRepeated encounters with weak weapons create a tactical hazard in the game: mistaking those encounters for a general rule. Many older French torpedoes fail, encouraging risks that become dangerous when a ship carries an effective model. Familiarity reduces caution without changing the consequences of a successful torpedo hit. This exchange pairs with the earlier escort failure because both show that torpedo defence depends on identifying the actual threat rather than trusting habit.