Notable Point · 2:50:48-2:51:12

Timberborn's teaching value and limits

The closing assessment finds the game's infrastructure chains useful for thinking about technology, although its pace is too slow for the intended live demonstration.

Notes

Timberborn was tested as a way to illustrate technology development through play. By the end of the session, its pace seems too slow for the intended live demonstration. The game still exposes the amount of infrastructure required before a new capability becomes available. That makes it useful for thinking about development chains even when the format is unsuitable for a compact lesson.