Notable Point ยท 2:31:15-2:31:50

Taxation, growth, and the recurring cost of armies

The campaign economy makes the ruler balance immediate tax revenue and military strength against growth and the continuing expense of maintaining troops.

Notes

The game's trade-off between taxation and growth is presented as true to life in broad outline. Taxes can finance more troops immediately, but a larger army creates continuing upkeep rather than a one-time purchase. Spending every available resource on soldiers can leave too little investment for the economy that must support them. The simulation compresses public finance, but it captures a central problem of state capacity: military power requires a revenue base that can keep paying for it.