This fictional engagement turns target selection into a visible command problem. The attack begins against the smaller enemy ships, then shifts to the larger vessel with its engines marked as the priority subsystem. Disabling propulsion limits the opponent's ability to manoeuvre or escape. Meanwhile, the attacking force occupies strategic areas and builds a points lead, so ship attacks support the mission objective. When the opponent tries to neutralise one area, pressure stays on the last ship instead of sending every vessel away to recapture it. Boarding and lightning strikes finish the target, and the game awards an overwhelming victory. Target order and attacks on mobility remain tied to the positional scoring that decides the battle.
Notable Point · 1:00:53-1:12:15
Target priorities and attacks on enemy mobility
Smaller enemy ships are attacked before the larger vessel, engines become the priority subsystem, and positional scoring remains tied to the tactical fight.