The initial plan for Sweden's civil war gives cavalry the task of occupying victory points. One unit can pin an enemy while others move around it, but an attack that does not help the advance should stop. The aim is to approach the game's surrender threshold while retaining the ability to cross it quickly. Acceptance of the Gotland retreat event must wait until just before victory because the choice immediately gives the enemy more units. This plan depends on the scenario's political event as well as the movement of troops.
Notable Point · 1:44:50-1:46:44
Cavalry movement and pinning in Sweden's civil war
Cavalry captures victory points while selective pinning attacks keep enemy units from blocking the advance.