A twelve-gun British design performs unexpectedly badly until its three quadruple 16-inch turrets are replaced by four triples and its secondary battery is enlarged. The revised ship wins decisively, suggesting that the game applies a severe penalty to quadruple mountings or rewards the added medium-calibre fire at very short range. Historical quadruple turrets were not uniformly that poor, and the caution here is against generalising from Prince of Wales rather than later King George V-class service. A dramatic simulation result should prompt inspection of the model before it becomes a historical conclusion.
Notable Point · 2:45:34-2:54:42
Do not turn a game penalty into a verdict on quadruple turrets
Replacing quadruple 16-inch turrets with triples reverses a simulated battle, though the result likely reflects game mechanics more than historical turret performance.