Sweden's anti-fascist route prompts criticism of the assumptions behind historical strategy games. Dr. Clarke rejects the idea that fascist or communist government should imply efficient organization, while another participant points out that there are other reasons to oppose fascism. His objection to organizational bonuses is that they can give players a misleading impression of these political systems. A closing joke treats the bonuses as supposed proof of historical efficiency.
Notable Point · 2:37:55-2:38:33
Strategy-game bonuses can distort authoritarian efficiency
Hearts of Iron IV's ideology bonuses prompt a criticism that games can make fascist or communist systems look unusually organized and efficient.