Near the end of the duel, the limitations of the result are made explicit. The updated game's hull, beam, and accuracy systems were still unfamiliar, and the settings may have distorted gunnery performance. The British cruiser ran out of high explosive before exhausting its main-battery ammunition, while the opposing ship retained nearly 500 shells. Game restrictions also prevented a test of three quadruple nine-inch turrets. The simulation can illustrate firing arcs, weight economy, and tactical posture, but it cannot establish how historical ships would have fought until the model and inputs are better calibrated.
Notable Point · 27:41-30:37
Why the simulated duel is not a historical verdict
Uncertain hull settings, accuracy values, ammunition loads, and game limits make the duel an illustration of design logic rather than proof of historical performance.