Notable Point · 3:47:03-3:47:27

Why troops should form up before leaving a siege tower

The assault on Rome exposes a game mechanic that sends soldiers from siege towers in ones and twos instead of delivering a coherent formation onto the wall.

Notes

Troops leave a siege tower as a thin stream and are defeated individually. The proposed alternative is for the assault force to reach the wall, assemble at the exit, and push forward as a formed body. A tower's value lies in delivering enough soldiers together to establish a foothold. The awkward game mechanic exposes the importance of cohesion and the vulnerability of piecemeal attacks.