The game encounter places seven twelve-gun American battleships against five ten-gun Japanese ships. That gives the American force eighty-four 16-inch guns against fifty, or thirty-four additional shells in a full salvo. Keeping at long range would let the Japanese exploit their speed instead of closing directly against the larger battery. The recorded Japanese approach does not initially make full use of that advantage. The scenario is set in 1926 with visual aiming before radar, and a possible Japanese preference for a night action remains outside the daylight test.
Notable Point · 56:33-59:08
Eighty-four guns against fifty in a 1926 scenario
Seven American ships bring eighty-four 16-inch guns against fifty Japanese guns in a daylight scenario using visual fire control.