World of Warships changes submarine behavior to fit its fleet-action format. The argument is that historically faithful submarine tactics would not fit the engagements the game stages. Making submarines playable therefore introduces deliberate departures from history. The resulting game tactics should be understood within those rules.
Notable Point · 2:02:56-2:03:15
Why a fleet-action game changes submarine tactics
Submarine behavior in World of Warships illustrates how making a weapon playable in a game can require departures from its historical tactical use.