Notable Point · 4:50:59-4:53:10

Separating input materials from finished naval stores

A game supply network demonstrates why ammunition production needs storage for raw materials as well as finished rounds.

Notes

A warehouse shortage in Pirates of the Burning Sea leads to a plan for organizing the group's production. Large batches of ammunition suggest dedicating a store to finished rounds, but manufacturers also need somewhere to receive raw materials. The proposed arrangement uses one outpost for inputs and another for ready-made goods, with a separate market store for miscellaneous items such as cheese and dried fish. This separates goods waiting for manufacture from goods available to issue or sell. The stated warehouse capacities are game rules; the useful logistical problem is keeping incoming materials and finished supplies accessible as production grows.