The game's walls are unlikely to reproduce one specific Roman fortification exactly, although their general style has recognizable precedents. Surviving remains around York and other Roman sites provide visible points of comparison. The resemblance is also shaped by the limits of the game's design. The result is historically suggestive visual language rather than a direct architectural reconstruction.
Notable Point · 2:56:23-2:57:01
Roman city walls and a game's siege shortcuts
A siege scene leads to a comparison between the game's fortifications, surviving Roman urban walls, and the constraints of strategy-game design.