Q&A · 5:42:12-5:42:34

Why the game's République draws a turret-layout objection

The game design prompts a discussion of firepower concentration, redundancy, and the reasons for using quadruple turrets.

Question

Would the World of Warships République layout fit a plausible later French battleship?

Short answer

The reply doubts a two-turret layout, especially because losing one turret removes half the armament.

Notes

The World of Warships design is described as a larger Gascogne-like ship with two quadruple heavy-gun turrets. The answer doubts that this is the direction French designers would favor after Alsace. A follow-up explains the objection: losing one of only two turrets removes half the main battery. Concentrating both turrets forward can at least support a compact arrangement, while separating them fore and aft weakens that argument. Three quadruple turrets are suggested as more consistent with maximizing the number of guns.