Notable Point · 24:36-25:52

Why fleet games struggle with naval presence

The stream identifies a limitation of conflict simulations: they often undervalue ships whose main effect is presence rather than combat.

Notes

A battlecruiser-focused force works especially well here because the game does not model the value of maintaining ships in many places at once. The simulation therefore permits unusually heavy concentration on fast capital ships without imposing the full cost of neglecting distributed duties. In real strategy, cruisers and smaller combatants can influence events by scouting, showing the flag, deterring raids, and being available for separate missions. The watch point is a useful caution against treating a game’s force balance as a complete model of naval power.