Why did Starfleet ships in the Dominion War not use the Picard Maneuver to jump onto a flank, destroy a ship, and withdraw?
Short answerA short warp jump would be difficult to coordinate in a crowded fleet action and could leave the ship recalibrating inside an alert Jem'Hadar formation that predicts the exit point and fires immediately.
NotesThe Picard Maneuver uses a short warp burst to confuse an opponent about a ship's position. In a fleet melee, friendly and enemy positions change too quickly for a safe jump to be easy to coordinate. Dragon emphasizes the difficulty of coordinating the maneuver and predicting where a ship will emerge; another participant initially emphasizes faster-than-light sensors. Alert Jem'Hadar forces could fire while the jumping ship's systems recalibrated. A powerful weapon with a short range might justify the risk in a narrow case, but little wider advantage is expected against an opponent already at battle stations.