The game interface lets the player inspect the condition and statistics of every ship immediately. A real admiral would have lacked the same exact view of both fleets, especially the enemy's current damage and remaining capability. That uncertainty matters as Japan's commander decides whether to withdraw after the force balance shifts beyond two to one. The player can see the arithmetic clearly, while a historical decision maker would have had to infer it. The contrast warns against carrying perfect information from a simulation into an account of real naval command.
Notable Point · 31:34-32:20
Perfect game information versus command uncertainty
The game provides instant ship statistics that real commanders would have lacked when judging damage and deciding whether to withdraw.