Notable Point · 50:50-51:23

Nuclear game-enders compress strategy into saturation

Supreme Commander's strategic weapons can reduce a varied contest to a race between nuclear salvo size and anti-nuclear defence capacity.

Notes

Supreme Commander can become strategically monotonous when players rush to nuclear weapons. Victory then depends less on the game's other systems than on firing enough weapons to saturate an opponent's anti-nuclear defence. Turning off those game-ending options preserves a wider range of choices. The example concerns a game's rules rather than a prediction of real nuclear war, but it illustrates how a dominant weapon and finite defence capacity can compress strategy into an offence-versus-interception race.