The game asks for about 500,000 tons near Croatia before a naval invasion can proceed. The available force consists of four battlecruisers, a battleship, a destroyer, and another 55,000-ton group, well short of the requirement while the main fleet is fighting Spain. The Croatian operation is postponed rather than splitting the fleet between two objectives. The tonnage threshold is a game abstraction, but the choice illustrates a durable strategic point: amphibious ambitions depend on local maritime strength, and sequential concentration can be safer than opening another campaign.
Notable Point · 12:49-14:30
Why a second naval invasion would divide the fleet
The campaign rejects opening a Croatian invasion while the Spanish war consumes the available fleet, separating ambition from the ability to concentrate enough tonnage.