The campaign map ties several kinds of maritime risk together. A convoy caught in this position would be destroyed in real life, while new armour and mine-hunting equipment show how protection changes over time. Other ships have already taken mine damage. The point then broadens beyond the game: deterrence can make a conflict easier to manage from outside, even when that logic is hard to explain.
Notable Point · 20:29-22:16
Mine risk, convoy losses, and deterrence
A campaign turn connects a vulnerable convoy, mine-hunting equipment, existing mine damage, and the difficulty of explaining deterrence.