Macro weapons differ from the fleet's lances, torpedoes, and Nova Cannons in both mechanism and intended effect. One specialised shell causes little physical damage but overloads a target's power-transfer systems, which is useful when the aim is capture rather than destruction. Plasma batteries compress their discharge for longer-range fire and are especially associated with older vessels. Bombardment cannons reduce planetary defences and support landings, showing that a weapon's mission can matter as much as its nominal destructive power.
Chapter · 2:14:35-2:16:40
Macro weapons can disable ships or bombard planets
Different macro-weapon ammunition and battery types trade raw damage for power disruption, long range, or support to planetary landings.