Chapter · 2:14:35-2:16:40

Macro weapons can disable ships or bombard planets

Different macro-weapon ammunition and battery types trade raw damage for power disruption, long range, or support to planetary landings.

Notes

Macro weapons differ from the fleet's lances, torpedoes, and Nova Cannons in both mechanism and intended effect. One specialised shell causes little physical damage but overloads a target's power-transfer systems, which is useful when the aim is capture rather than destruction. Plasma batteries compress their discharge for longer-range fire and are especially associated with older vessels. Bombardment cannons reduce planetary defences and support landings, showing that a weapon's mission can matter as much as its nominal destructive power.