Notable Point · 1:59:45-2:00:31

The industrial chain hidden behind a dynamite solution

A seemingly direct plan to use dynamite reveals dependencies on research, power, timber, water, gears, steel, and the factories that join them.

Notes

Dynamite is the eventual answer to the colony's terrain problem, but the solution depends on a long chain of earlier work. The explosives factory needs gears, steel, water, and timber, which in turn require a smelter, component production, and enough power. Those facilities cannot be built until the necessary research has been generated and unlocked. The game turns one desired tool into a visible industrial chain with several lead times and failure points. The same systems problem appears when a military asks for a new weapon without first creating its supporting knowledge and production base.