Campaign-development options identify hive and mining worlds as the upgrades needed to increase global income. The problem is recursive: money is required to fund the investments that are supposed to finance later fleet expansion. The fictional mechanic models a recognizable force-generation constraint in which productive infrastructure must be financed before it can sustain a larger fleet. This moment sets up the closing diagnosis that buying ships too early left the campaign starved of resources.
Notable Point ยท 2:08:35-2:09:41
Income development creates an upfront-investment problem
Campaign-development options reveal that the worlds capable of expanding the resource base first require investment the fleet can barely afford.