After Cuba changes hands, the game requires a separate conquest of Guantanamo Bay, a sequence explicitly called historically inaccurate. The American army then takes a long time to begin moving around Guantanamo even though the naval campaign has advanced. Territorial ownership, naval presence, and land movement operate as separate mechanics. Their order does not match the history the scenario loosely evokes. The sequence shows which strategic relationships the simulation attempts to represent and where its abstractions break historical continuity.
Notable Point · 1:17:07-1:25:00
Cuba and Guantanamo Bay expose the campaign's abstractions
The game separates Guantanamo Bay from conquered Cuba and delays American army movement, prompting a warning against treating campaign mechanics as a historical reconstruction.