Notable Point ยท 11:02-12:27

What impossible game armaments teach about logistics

Warships carrying many unrelated gun types may work as game opponents, but they expose the ammunition and maintenance burdens that real fleets must control.

Notes

When trying to approximate history in Ultimate Admiral, the suggested designs often need to be rebuilt. Computer-generated opponents may carry two dozen different gun types, a configuration detached from practical naval logistics. Every additional weapon family creates more ammunition-handling and engineering work aboard ship. The joke about logistics officers jumping overboard captures why spectacular armament variety is a liability rather than a free increase in combat power.