The game's territorial outcome clashes with the maritime problem that real forces would have faced. A German fleet reaching and sustaining operations around South Africa while at war with Britain would need to pass or evade British-controlled sea routes and bases. The campaign map can award territory without fully representing that chain of access, escort, supply, and interception. Possession on a map can therefore conceal the sea control and logistical reach needed to hold it.
Notable Point · 48:34-49:47
Game territory rules versus maritime sea control
Germany's capture of South Africa prompts a critique of a campaign result that ignores the Royal Navy's control of the routes between Europe and the colony.