The campaign encounter demonstrates the problem of maintaining contact in poor visibility. Detecting smoke at maximum range through heavy fog is questioned as a game-visibility oddity rather than treated as historical fact. Once contact is available, the ships drive toward the enemy’s last known position instead of turning into a firing stance because a turn-away risks losing the target. The watch point shows how visibility and relative movement can dictate tactics before gunnery begins.
Notable Point · 39:40-40:56
Keeping contact in fog can outweigh a tidy firing position
A fog-bound pursuit shows why closing on the enemy’s last known position may matter more than immediately adopting a conventional firing stance.