Notable Point · 2:18:54-2:19:17

Fleet deterrence versus campaign prestige

The oversized campaign fleet deters rivals, while the prestige system gives the player a reason to provoke a war instead.

Notes

The campaign fleet has become so large that rival powers no longer respond to deliberate provocations. That amounts to deterrence inside the simulation, even though the player wants a war. Prestige comes from letting an opponent declare war and then defeating it, so the game rewards a conflict the fleet is already strong enough to deter. The proposed response is to cut ships until another power is willing to fight, a campaign incentive rather than advice for a real state.