Notable Point ยท 1:03:18-1:19:50

Fleet destruction and objective control are different routes to victory

The campaign's scoring system contrasts destroying an opposing fleet with controlling the positions that actually decide an operation.

Notes

The game rewards control of strategic areas, while the initial plan favors destroying the enemy fleet on the assumption that territorial points cannot hold themselves. Capturing one area then draws the opposing force closer, turning an objective into bait. A discussion of tabletop tournaments broadens the point: a force can eliminate opponents effectively yet score poorly when the rules reward control of particular ground. The example is game-specific, but it clearly distinguishes tactical destruction from the operational conditions that define victory.