After Hibernia sinks, the game transfers command without making the new hierarchy clear. Multiple-ship engagements need an explicit chain of command and a visible successor. The criticism concerns the simulation's mechanics rather than a particular historical action. Losing a flagship still creates an immediate command-and-control problem for the formation.
Notable Point · 42:21-42:37
Command succession after a flagship is lost
After Hibernia sinks, the simulation leaves the chain of command and the successor flagship unclear.