Notable Point · 42:21-42:37

Command succession after a flagship is lost

After Hibernia sinks, the simulation leaves the chain of command and the successor flagship unclear.

Notes

After Hibernia sinks, the game transfers command without making the new hierarchy clear. Multiple-ship engagements need an explicit chain of command and a visible successor. The criticism concerns the simulation's mechanics rather than a particular historical action. Losing a flagship still creates an immediate command-and-control problem for the formation.