Enterprise's torpedoes become decisive once Bismarck enters range. A long-range shot from the aft deck launcher hits and damages an engine, taking away the heavier ship's ability to make speed. The torpedoes were included because losing either quadruple turret would remove half the battlecruiser's main battery. The hit shows how a secondary weapon can compensate for a concentrated gun layout while remaining an outcome from the game's combat model.
Notable Point · 37:02-38:21
A long-range torpedo stops Bismarck's machinery
Enterprise's aft deck launcher lands a long-range torpedo that damages Bismarck's engine, vindicating a backup weapon fitted against the risk of losing one quad turret.