Chapter · 35:24-43:47

Building the economy before expanding the fleet

The tutorial demands new military spending, while the campaign prioritises productive worlds and selective defences to avoid another bankruptcy.

Notes

After the first victory, the tutorial pushes the purchase of ships, mines, and defences. The previous campaign went bankrupt after following these demands, and minefields have little value where no counterattack is expected. Scarce funds instead go into worlds that generate continuing income. This turns the campaign economy into a force-planning problem: immediate military purchases compete with investment in the revenue base that sustains later operations. A defensive platform is still funded at an important location because that expenditure has a plausible operational payoff. Since every purchase draws on the same treasury, the fictional campaign makes opportunity cost and the danger of expanding a fleet faster than its economy can support easy to follow.