The session ends by tracing the campaign's failure to a persistent shortage of money instead of one tactical mistake. Early pressure from the game encouraged spending on ships, but income generation needed investment from the beginning. The lesson comes entirely from the campaign economy and makes no claim about a particular historical navy. It still offers a useful force-generation point: fleet strength depends on an economic base capable of building, repairing, replacing, and sustaining ships over time.
Notable Point ยท 2:47:13-2:47:43
Fleet expansion fails without early investment in the economic base
The failed campaign shows how buying ships before developing income can leave a fleet unable to sustain later operations.