Notable Point ยท 18:25-18:56

Delegating control in a simulated fleet action

The player cannot micromanage every ship, so weak artificial intelligence turns fleet coordination into a problem distinct from sailing one vessel well.

Notes

A large fleet action forces the player to delegate because every ship cannot be micromanaged at once. The simulation's artificial intelligence handles that control poorly, and the computer-controlled British force appears to suffer in the same way. The passage exposes a genuine scale-of-command problem while keeping the game's implementation separate from historical fleet behavior. It distinguishes the difficulty of coordinating many units from the specific shortcomings of automated captains in the simulation.