A large fleet action forces the player to delegate because every ship cannot be micromanaged at once. The simulation's artificial intelligence handles that control poorly, and the computer-controlled British force appears to suffer in the same way. The passage exposes a genuine scale-of-command problem while keeping the game's implementation separate from historical fleet behavior. It distinguishes the difficulty of coordinating many units from the specific shortcomings of automated captains in the simulation.
Notable Point ยท 18:25-18:56
Delegating control in a simulated fleet action
The player cannot micromanage every ship, so weak artificial intelligence turns fleet coordination into a problem distinct from sailing one vessel well.