Notable Point · 15:35-18:14

Dauntless uses reactor shutdown to draw an enemy into range

A feigned machinery failure exploits the enemy's decision to close and the time needed to reverse its approach.

Notes

In the Dauntless battle, an apparent reactor failure encourages the opposing warship to close. A sudden power spike reveals that the main reactors are running again, and the enemy commander realizes that the shutdown may have been deliberate. The gamble requires the damaged ship to endure unanswered fire until its opponent is close enough for the primary guns. Reverse thrust cannot immediately cancel the approaching ship's momentum. Its commander orders evasive maneuvers while recognizing that the deception has already brought it dangerously close.