Notable Point · 1:38:28-1:39:26

Concentrated fire versus target identification

The game rewards massing every ship on one target, but historical gunnery often required ships to distinguish their own fire before correcting aim.

Notes

The all-ships-on-one-target tactic is identified as a game advantage rather than normal historical practice. Historical fleets usually divided fire because ships needed to differentiate their own shooting and shell types. Concentrating every gun on one opponent works well in the scenario, but the stream explicitly warns against treating that as a standard historical procedure. As the AI then tries to cross the Japanese T, the sequence also shows how target allocation and formation geometry interact.