Tiger and Penelope survive by hanging back and using their guns, while the ships that mix into the close fight are exposed to torpedoes. Historical capital ships were meant to exploit range, speed, and concentrated fire instead of charging into a brawl. Ultimate Admiral: Dreadnoughts provides an expansive battlespace, though its AI-controlled ships sometimes fail to use that distance. World of Warships compresses the fighting area to make the game enjoyable, which encourages engagements at ranges a historical capital ship should avoid. These game constraints help explain why a simulation may produce behavior that would be tactically unsound at sea.
Notable Point · 56:56-58:19
Capital ships should use range, not brawl
The closing assessment contrasts the successful division that stayed back and fired with the ships lost after getting too close.