The campaign starts with two linked goals: seize as much territory as possible without building battlecruisers, and learn how the update changed smaller designs. The opening turns quickly to enemy locations, surface-force movements, and submarine deployments around possible objectives. Because the game rewards overwhelming local tonnage, several invasions can be prepared before a major fleet battle becomes necessary. Design experiments, basing, and expansion all compete for the same ships and attention.
Chapter · 1:01-15:12
Campaign plan tests small-ship stability
The campaign resumes by testing the update's balance changes, expanding through naval invasions, and trying to keep small warships stable.