The game authorises another fleet before the campaign can afford one. Existing force strength, available points, and the relative value of candidate ships determine what the current budget can support. When an enemy incursion appears, two fleets move toward the threatened system and local fortifications are added where funds allow. A stronger defensive option remains unavailable because the treasury lacks the required money. The following battle tests that allocation as the mobile fleets fight for strategic areas alongside the local defences and win on points. Procurement, maintenance, and fixed defence all compete inside the same campaign economy. The fictional setting makes the difference between authorised and affordable force structure easy to see, along with the role of local defences in supporting mobile forces.
Notable Point · 2:06:39-2:27:10
Budget-limited fleet expansion and local defense
The campaign unlocks another fleet before the economy can afford it, so existing ships, repairs, and local fortifications answer the enemy incursion.